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Thread Statistics | Show CCP posts - 0 post(s) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
30
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Posted - 2013.07.09 22:23:00 -
[1] - Quote
Nice work. This saves alot of time. And allows easy access for people to toy around with it. Inglorious ****** :) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
31
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Posted - 2013.07.24 22:54:00 -
[2] - Quote
if you are doing it in 3ds max the simple way of doing it would be to use color correction. or make use of the output rollout in the bottom of the used bitmap.
If you are using the output way you can just keep the numbers as they are shown in the json file.
if you use the color correction method it is a bit more work.
Instead of adding the texture directly into the composition slot you add the color correction map and then in that map you add the required texture.
scroll down in the color correction map and search for the advanced tickbox. select that and scroll further down to tick the boxes R, G and B.
Then in the boxes next to it you'll see the gain level from 0-1000%
in order to use the color codes of the json file now you need to multiply that number by 100.
so for instance 0.01253759 would become 1.253759 in the color correction map.
hope this helps you a bit Inglorious ****** :) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
31
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Posted - 2013.07.25 06:08:00 -
[3] - Quote
Try to look for the manufacturer's pgs file. The t2 hulls require the texturing and coloring from that specific hull otherwise colors will not match Inglorious ****** :) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
31
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Posted - 2013.07.29 08:49:00 -
[4] - Quote
The mask and submask layer images come from the pgs texture. The colors for these layers are found in the json file. Which is the converted black file. The black or json files only contain coloring information for each part and layer. The rest is al made with the image files. Inglorious ****** :) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
31
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Posted - 2013.08.03 18:18:00 -
[5] - Quote
hmm trying to grab the json file for the nyx isnt working ??
http://elios.co.nz/res/dx9/model/ship/gallente/carrier/gca1/gca1_t1.json
that is the link i used but getting
No Results Found The page you requested could not be found. Try refining your search, or use the navigation above to locate the post. Inglorious ****** :) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
31
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Posted - 2013.08.09 17:37:00 -
[6] - Quote
Jonathon Bolmara wrote:I hope one of you can help me. I can export models and get basic textures, but I am unsure on how to split the PGS RGB and Alpha channels. I have tried photoshop but when doing that I can't save as a standard format (e.g. .bmp). I am guessing this is a noob question but it has been bugging me for a while as it is one of the few things preventing my from making some nice models and animation.
i would suggest having a look at roc wielers page. He has some nice tuts on how you can seperate the layers in photoshop http://rocwieler.com/2012/09/03/eve-online-in-3d-lesson-102/
@ valeria ghost:
That is a nice render right there. I will do some renders again this weekend when i hopefully have some spare time to do some work. Inglorious ****** :) |

AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
31
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Posted - 2013.08.12 17:52:00 -
[7] - Quote
Valeria Ghost wrote:Started importing the guns now, still not animated though since i have no idea how that works. never did animation before but should be able to figure that out sooner or later. got another question though. For the large neutron blaster i found a file named "blast_neutron_t1_ggs.dds" and couldnt find a similar file for the other large blasters and also couldnt figure out what it could be for. does anyone know if that file is actually used for anything or is that just a leftover (or possibly typo in filename) and not needed at all? Guns look fine without it though just curious for what it might be ^^ Kronos with large neutron blasters (i know there are only 4 turret hardpoints on a kronos, but looks a lot better with 6 guns on it ^^ ) http://imageshack.com/a/img824/5141/cpyp.jpg
it is pretty hard to see the look of the gun. could you send a close up off them? Inglorious ****** :) |

AzAkiR NaLDa
Hejaz Industries The Volition Cult
31
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Posted - 2013.10.07 12:20:00 -
[8] - Quote
any progress on this at all? Inglorious ****** :) |

AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
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Posted - 2013.11.28 06:49:00 -
[9] - Quote
Big Puncho wrote:Any luck figuring those RGB values from the .json file? Which values? Inglorious ****** :) |

AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
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Posted - 2013.11.28 15:26:00 -
[10] - Quote
These numbers are indeed color values. But not in RGB. These are dx shader numbers. These can be converted. To RGB or depending on the software you use. Use these values directly. Inglorious ****** :) |
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AzAkiR NaLDa
Hejaz Industries Executive Outcomes
47
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Posted - 2014.01.06 17:15:00 -
[11] - Quote
Te'rolbarahl wrote:I don't suppose there's any possibility of a filedump for all of these?
Obviously, a vast number of the files will be useless to an individual, depending on the software they'll be using to access, but it's a serious chore going through file by file.
That being said, it was no doubt more of a chore to extract and convert them all in the first place, so perhaps I should just sit quietly in the corner?
Alternatively, if there is a filedump, can someone point me at a link and/or method for acquisition? Thankyou!
Stop being lazy and be happy somebody allready processed the stuff for you Inglorious ****** :) |
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